Design / UX
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Case studies show finished work. This is where the unfinished stuff lives: small, working experiments, built to test an idea, or just because they sounded fun to make. None of them are trying to prove a conclusion. Some of these are design tools. A couple aren't, on purpose.
The bar to publish here is low by design. Documented and interesting beats polished. Two of the entries below are genealogy tools, not design tools; they're here because the reasoning underneath them, weighing evidence, separating what's proven from what's merely plausible, is the same reasoning I bring to design decisions. The domain changed. The habit of mind didn't.